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Witch Doctor

Channels a high damage death ward

Ranged

Provide immense utility with Witch Doctor, a chaotic support who is whatever his team needs him to be. Known for his incredible versatility., he sustains pushes with gradual healing, locks targets down by stunning and cursing foes with Paralyzing Cask and Maledict, and shreds teamfights with a devastating Death Ward.

1/3
Complexity
3/3
Support
2/3
Nuker
1/3
Disabler

Base Stats

Witch Doctor
Health560+0.3 / s
Mana339
AttributeBase / Growth per lvl
strengthStrength
20+2.1 per lvl
agilityAgility
13+1.4 per lvl
intelligenceIntelligence
22+3.1 per lvl
StatValue
DamageDamage
48 – 58
ArmorArmor
2.2
Movement SpeedMovement Speed
300
Attack RangeAttack Range
550

Win Rates by Rank

Patch7.41d
Public Win Rate52%440.2K matches
Pro Win Rate20%1W / 4L
Pro Bans229% of contests
RankPicksWin Rate
HeraldHerald
27.4K
53%
GuardianGuardian
79.5K
53%
CrusaderCrusader
99.5K
52%
ArchonArchon
95.4K
52%
LegendLegend
68.7K
51%
AncientAncient
39.6K
51%
DivineDivine
30.1K
51%

Faces of Witch Doctor

Data Timeframe: Past 6 months

Innate Ability

Innate
Gris-Gris
Passive

Witch Doctor gets a Gris-Gris, an item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item, and will be refunded when the item is consumed. The value of the Gris-Gris is increased by 1 every 3s. Right-click to consume and permanently remove the item.

Talent Tree

+40 Death Ward Damage
25
+6 Paralyzing Cask Bounces
+1% Target Max Health Voodoo Restoration Heal
20
Maledict bursts deal 75% damage in a 800 AoE
+4s Maledict Duration
15
-3s Paralyzing Cask Cooldown
+200 Health
10
-25% Voodoo Restoration Mana Per Second

Abilities

Paralyzing Cask
Paralyzing Cask
MagicalStrong Dispels Only
Unit Target

Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits. Damage increases each bounce.

Stun Duration0.8s
Creep Duration0.8s
Base Damage55 / 70 / 85 / 100
Bounce Range575
Bounces3 / 4 / 5 / 6
Speed1200
Bounce Delay0.1s
Bonus Damage Per Bounce20
Creep Damage Pct100
Cast Range600
Cast Time0.2s
Mana80 / 100 / 120 / 140
Cooldown20 / 18 / 16 / 14s
Voodoo Restoration
Voodoo Restoration
MagicalPierces BKB
No Target

Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo Restoration is active.

Mana Per Sec9 / 12 / 15 / 18
Radius650
Heal20 / 30 / 40 / 50
Heal Interval0.33s
Does Heal All Allies1
Self Heal0%
Mana25
Maledict
Maledict
Magical
Point Target, AOE

Curses all enemy Heroes and player-controlled units in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

Radius200
Lost Health Burst Damage16% / 24% / 32% / 40%
Bonus Damage Threshold100
Ticks3
Spread Speed1200
Cast Range600
Duration12s
Cast Time0.35s
Mana105 / 110 / 115 / 120
Cooldown30 / 26 / 22 / 18s
Death Ward
Death Ward
PurePierces BKB
Point Target, Channeled

CHANNELED - Summons a deadly ward to attack enemy heroes within its attack range. Lasts a maximum of seconds. Death Ward has 50% bonus accuracy.

Damage60 / 90 / 120
Bonus Accuracy50
Initial Target Count1
Cast Range500
Channel Time8s
Cast Time0.35s
Mana200
Cooldown100 / 90 / 80s

Aghanim's Upgrades

Death WardScepter
Aghanim's ScepterUpgrades Death Ward

Death Ward attacks bounce between nearby enemies.

Voodoo SwitcherooShard
Aghanim's ShardUpgrades Voodoo Switcheroo

Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.