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Tidehunter

Durable hero who shrugs off enemy damage

Melee

Anchor the frontline as Tidehunter, an exceptionally durable offlaner who passively purges debuffs. He patiently waits for the right time to strike, then blinks in to unleash Ravage, leaving massive areas full of stunned enemies. for his team to wipe out.

1/3
Complexity
3/3
Durable
3/3
Initiator
2/3
Disabler
1/3
Carry
1/3
Nuker

Base Stats

Tidehunter
Health670+0.3 / s
Mana315
AttributeBase / Growth per lvl
strengthStrength
25+3.7 per lvl
agilityAgility
15+1.5 per lvl
intelligenceIntelligence
20+1.7 per lvl
StatValue
DamageDamage
50 – 56
ArmorArmor
2.5
Movement SpeedMovement Speed
300
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41d
Public Win Rate50%248.2K matches
Pro Win Rate57%4W / 3L
Pro Bans646% of contests
RankPicksWin Rate
HeraldHerald
12.6K
50%
GuardianGuardian
37K
51%
CrusaderCrusader
49.7K
50%
ArchonArchon
52K
50%
LegendLegend
42.3K
49%
AncientAncient
27.9K
50%
DivineDivine
26.6K
49%

Faces of Tidehunter

Data Timeframe: Past 6 months

Innate Ability

Innate
Leviathan's Catch
Hidden, Passive

Whenever an enemy hero is killed by Tidehunter or dies under his debuffs, a fish appears in their place; Tidehunter can eat the fish to permanently gain 3 Health, 2 Attack Range, and 1 Bonus Damage Block.Tidehunter eats a free fish every time he reaches an even hero level.

Fish Duration30s
Fish Attack Range2
Fish Damage Block1
Fish Health Bonus3
Fish Model Scale1.1
Max Fish Spawn Distance200
Health Bar Offset Base160
Health Bar Offset Per Level5

Talent Tree

Anchor Smash affects buildings
25
+1s Ravage Stun Duration
-4 Gush Armor
20
Kraken Shell Cleanse triggers Anchor Smash
-15s Ravage Cooldown
15
+90 Gush Damage
+20% Gush Slow
10
+10% Anchor Smash Damage Reduction

Abilities

Gush
Gush
MagicalDispellable
Unit Target

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

Damage100 / 160 / 220 / 280
Projectile Speed2500
Slow-40%
Armor Reduction3 / 4 / 5 / 6
Cast Range700
Duration4.5s
Cast Time0.3s
Mana100
Cooldown12s
Kraken Shell
Kraken Shell
Strong Dispel
No Target, Instant Cast

Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Reduced block amount versus creeps. The hide also removes negative status effects if the damage taken crosses a threshold. Can be activated to double the block amount at the cost of 40% movement speed. Lasts 4s.

Damage Block15 / 35 / 55 / 75
Creep Penalty50%
Active Pct Effectiveness200
Active Move Speed Penalty Pct40
Active Duration4s
Damage Cleanse Threshold600 / 550 / 500 / 450
Damage Reset Interval7s
Mana45
Cooldown30s
Anchor Smash
Anchor Smash
PhysicalDispellable
No Target

Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage. The radius of Anchor Smash is Tidehunter's attack range plus 225 units.

Attack Bonus Damage50 / 100 / 150 / 200
Damage Reduction-25% / -30% / -35% / -40%
Duration6s
Additional Range225
Cast Time0.4s
Mana40 / 45 / 50 / 55
Cooldown7 / 6 / 5 / 4s
Ravage
Ravage
MagicalStrong Dispels Only
No Target

Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

Radius1250
Speed725
Duration2 / 2.2 / 2.4s
Cast Time0.3s
Mana125 / 225 / 325
Cooldown150 / 145 / 140s

Aghanim's Upgrades

GushScepter
Aghanim's ScepterUpgrades Gush

Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

Dead in the WaterShard
Aghanim's ShardUpgrades Dead in the Water

Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.