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agility

Templar Assassin

Slows down enemies with traps

Ranged

Burst targets with pure physical damage as Templar Assassin. She controls the map with slowing traps and cleverly hides invisibly using Meld to secure armor-shredding strikes. During trades, she safely deflects counterattacks using her Refraction charges.

2/3
Complexity
2/3
Carry
1/3
Escape

Base Stats

Templar Assassin
Health582+0 / s
Mana315
AttributeBase / Growth per lvl
strengthStrength
21+2.4 per lvl
agilityAgility
23+3.4 per lvl
intelligenceIntelligence
20+2 per lvl
StatValue
DamageDamage
51 – 56
ArmorArmor
3.8
Movement SpeedMovement Speed
315
Attack RangeAttack Range
250

Win Rates by Rank

Patch7.41d
Public Win Rate46%122.1K matches
Pro Win Rate50%1W / 1L
Pro Bans250% of contests
RankPicksWin Rate
HeraldHerald
8.6K
46%
GuardianGuardian
21.6K
45%
CrusaderCrusader
25.7K
46%
ArchonArchon
23.9K
46%
LegendLegend
18.7K
46%
AncientAncient
12.1K
47%
DivineDivine
11.5K
47%

Faces of Templar Assassin

Data Timeframe: Past 6 months

Innate Ability

Innate
Inner Peace
Passive

When remaining stationary and not taking damage for 0.2s, Templar Assassin begins meditating, gaining health and mana regeneration, reaching the maximum bonus after 1.85s of meditating.

Max Health Regen2.7
Max Mana Regen2.2
Time Until Meditation0.2s
Meditation Time Until Max Bonus1.85s

Talent Tree

+4 Refraction Instances
25
0.8s Meld Hit Bash
+4 Meld Armor Reduction
20
Refraction Dispels
+3 Psionic Traps
15
+225 Meld Attack Range
+15% Psionic Trap Slow
10
+1.5s Meld Debuff Duration

Abilities

Refraction
Refraction
PhysicalPierces BKB
No Target, Instant Cast

Templar Assassin becomes highly elusive, gaining a small barrier and bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. If a barrier is consumed, a new one is created as long as there are charges left. If an instance of damage would deal more damage than the remaining barrier, all of the damage is absorbed.

Instances3 / 4 / 5 / 6
Barrier Per Instance30
Bonus Damage15 / 30 / 45 / 60
Duration17s
Mana95
Cooldown14s
Meld
Meld
PhysicalPierces BKB
No Target

Templar Assassin conceals herself, becoming invisible as long as she remains still. If Meld's invisibility is broken by attacking an enemy, Lanaya's attack will deal bonus damage to the enemy and reduce their armor for 6 seconds. Bonus damage and armor reductions are applied to all enemies in the Psi Blades split range.

Bonus Damage50 / 100 / 150 / 200
Armor Reduction-2 / -4 / -6 / -8
Armor Reduction Duration6s
Mana35 / 40 / 45 / 50
Cooldown11 / 9 / 7 / 5s
Psi Blades
Psi Blades
PurePierces BKB
Passive

Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. For each unit it damages, the split damage is reduced by a percentage.

Bonus Attack Range50 / 100 / 150 / 200
Psi Blade Range400 / 500 / 600 / 700
Attack Spill Width90
Split Amount70% / 80% / 90% / 100%
Meld Strike Spills1
Psionic Trap
Psionic Trap
MagicalDispellable
Point Target

Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung at her command, they exert a slowing influence of 20% in a 400 radius. Trap movement slow charges up to 50% after 3.5 seconds. Deals damage after 3.5s.

Trap Radius400
Trap Duration5s
Max Traps5 / 8 / 11
Trap Fade Time2s
Min Movement Slow20%
Max Movement Slow50%
Damage200 / 300 / 400
Extra Damage400
Damage Tick Rate0.5
Trap Max Charge Duration3.5s
Cast Range1800
Cast Time0.3s
Mana15
Cooldown11 / 8 / 5s

Aghanim's Upgrades

Psionic ProjectionScepter
Aghanim's ScepterUpgrades Psionic Projection

CHANNELED - Allows Templar Assassin to teleport to any Psionic Trap after channeling for seconds, detonating it upon arrival as if it was fully charged and instantly dealing 400 bonus damage. Channeling Psionic Projection does not break Meld.

RefractionShard
Aghanim's ShardUpgrades Refraction

Increases bonus damage. Refraction can be cast while disabled.