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agility

Slark

Slips in and out of skirmishes

Melee

Steal agility points with every hit as Slark, a slippery carry who excels in extended skirmishes. He leaps in to pin or corner a lone foe with Pounce, constantly cleansing debuffs with Dark Pact and retreating into the shadows to rapidly regenerate HP.

2/3
Complexity
3/3
Escape
2/3
Carry
1/3
Nuker
1/3
Disabler

Base Stats

Slark
Health560+0.3 / s
Mana267
AttributeBase / Growth per lvl
strengthStrength
20+2.1 per lvl
agilityAgility
21+1.5 per lvl
intelligenceIntelligence
16+1.9 per lvl
StatValue
DamageDamage
58 – 64
ArmorArmor
3.5
Movement SpeedMovement Speed
300
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41d
Public Win Rate49%296K matches
Pro Win Rate100%1W / 0L
Pro Bans150% of contests
RankPicksWin Rate
HeraldHerald
15.5K
51%
GuardianGuardian
45.8K
50%
CrusaderCrusader
61.2K
49%
ArchonArchon
63.5K
49%
LegendLegend
50.2K
49%
AncientAncient
32.1K
49%
DivineDivine
27.8K
50%

Faces of Slark

Data Timeframe: Past 6 months

Innate Ability

Innate
Essence Shift
Pierces BKB
Hidden, Passive

Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

Agi Gain3
Stat Loss1
Duration10s
Steal Radius300

Talent Tree

+1 Agility gain/stolen per Essence Shift Stack
25
+1.5s Shadow Dance Duration
+100 Shadow Dance Attack Speed
20
+20s Essence Shift Duration
+30 Shadow Dance Regen
15
+70 Dark Pact Damage
+0.5s Pounce Leash
10
-0.75s Dark Pact Cooldown

Abilities

Dark Pact
Dark Pact
MagicalStrong Dispel
No Target, Instant Cast

After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage.

Delay1.5s
Pulse Duration1s
Radius325
Damage75 / 150 / 225 / 300
Total Pulses10
Pulse Interval0.1s
Self Damage Pct30
Cast Time0.001s
Mana65
Cooldown9 / 8 / 7 / 6s
Pounce
Pounce
Magical
No Target

Slark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects. That unit can only move a limited distance away from Slark's landing position.

Distance700
Pounce Speed933.33
Pounce Acceleration7000
Pounce Radius120
Leash Duration2.5 / 2.75 / 3 / 3.25s
Leash Radius400
Essence Shift Stacks1 / 2 / 3 / 4
Mana75
Cooldown24 / 20 / 16 / 12s
Saltwater Shiv
Saltwater Shiv
PhysicalDispellable
Unit Target, Autocast, Attack Modifier

Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration.These effects stack independently.

Duration12s
Restoration Steal4% / 8% / 12% / 16%
Regen Steal4 / 8 / 12 / 16
Speed Steal4 / 8 / 12 / 16
Melee Range Buffer50
Cast Range150
Mana25 / 30 / 35 / 40
Cooldown12 / 10.5 / 9 / 7.5s
Shadow Dance
Shadow Dance
No Target, Instant Cast

When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds.When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.

Bonus Movement Speed20% / 30% / 40%
Health Gained Per Second60 / 90 / 120
Activation Delay0.5s
Neutral Disable2
Duration4 / 4.25 / 4.5s
Mana100
Cooldown50 / 40 / 30s

Aghanim's Upgrades

PounceScepter
Aghanim's ScepterUpgrades Pounce

Provides charges and increases range.

Depth ShroudShard
Aghanim's ShardUpgrades Depth Shroud

Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.