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Slardar

Chases down his enemies to weaken and bash them

Melee

Chase down slippery targets with Slardar, a fast-moving initiator who dominates physical lineups by exposing an enemy's position with Corrosive Haze. This ultimate shreds armor, allowing him to easily perma-bash victims with his heavy trident strikes.

1/3
Complexity
2/3
Carry
2/3
Durable
2/3
Initiator
1/3
Disabler
1/3
Escape

Base Stats

Slardar
Health582+0.5 / s
Mana255
AttributeBase / Growth per lvl
strengthStrength
21+3.4 per lvl
agilityAgility
17+2.1 per lvl
intelligenceIntelligence
15+1.5 per lvl
StatValue
DamageDamage
51 – 59
ArmorArmor
4.8
Movement SpeedMovement Speed
300
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41d
Public Win Rate50%225K matches
Pro Win Rate33%1W / 2L
Pro Bans563% of contests
RankPicksWin Rate
HeraldHerald
14.5K
50%
GuardianGuardian
38.8K
50%
CrusaderCrusader
47K
50%
ArchonArchon
45.9K
50%
LegendLegend
35.7K
50%
AncientAncient
22.9K
50%
DivineDivine
20.2K
49%

Faces of Slardar

Data Timeframe: Past 6 months

Innate Ability

Innate
Seaborn Sentinel
Passive

Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.

Bonus Move Speed18%
Hp Regen1.75
Bonus Armor1.8
Status Resistance0%
Bonus Attack Damage11.4%

Talent Tree

Corrosive Haze Undispellable
25
-3s Slithereen Crush Cooldown
+16% Seaborn Sentinel Bonus Attack Damage
20
+125 Slithereen Crush Damage
-3 Corrosive Haze Armor
15
+250 Health
+30 Bash of the Deep Damage
10
+2s Guardian Sprint Duration

Abilities

Guardian Sprint
Guardian Sprint
Dispellable
No Target, Instant Cast

Slardar slithers ahead, moving significantly faster and passing through units. Slardar has 100% slow resistance for the first 2.5s. The slow resistance gradually fades over the remaining sprint duration.

Bonus Move Speed10% / 18% / 26% / 34%
Duration10s
Speed Burst Max Duration2.5s
Mana25
Cooldown33 / 28 / 23 / 18s
Slithereen Crush
Slithereen Crush
PhysicalStrong Dispels Only
No Target

Slams the ground, leaving a puddle of water, and stunning and damaging nearby enemy units. After the stun, the affected units are slowed.

Radius325
Movement Slow-20% / -25% / -30% / -35%
Slow Duration3 / 4 / 5 / 6s
Stun Duration0.8s
Puddle Duration7s
Puddle Radius325
Damage75 / 150 / 225 / 300
Cast Time0.25s
Mana100
Cooldown8.5 / 8 / 7.5 / 7s
Bash of the Deep
Bash of the Deep
PhysicalPierces BKBStrong Dispels Only
Passive

After 3 attacks, your next attack will bash the target.

Bonus Damage35 / 90 / 145 / 200
Bash Duration1s
Attack Count3
Corrosive Haze
Corrosive Haze
Pierces BKBDispellable
Unit Target

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility. The enemy unit leaves a trail of water behind it.

Armor Reduction-8 / -14 / -20
Duration18s
Trail Radius100
Trail Duration7s
Cast Range900
Cast Time0.3s
Mana25
Cooldown5s

Aghanim's Upgrades

InnateScepter
Aghanim's ScepterUpgrades Seaborn Sentinel

Provides additional HP Regen, Armor and Status Resistance while in a puddle, trail, or river. Increases puddle/trail radius by 75% and puddle/trail duration by 5s.

Slithereen CrushShard
Aghanim's ShardUpgrades Slithereen Crush

Slithereen Crush now applies Corrosive Haze for a short time to units affected.