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Shadow Shaman

Summons powerful serpent wards to deal damage

Ranged

Lock down single targets for ages with Shadow Shaman, utilizing Hex and shackles to keep interrupting attackers. He deals massive burst with shocking spells (Ether Shock) and melts enemy towers effortlessly by dropping his fiery serpent wards.

1/3
Complexity
3/3
Disabler
3/3
Pusher
2/3
Support
2/3
Nuker
1/3
Initiator

Base Stats

Shadow Shaman
Health560+1 / s
Mana351
AttributeBase / Growth per lvl
strengthStrength
20+2.3 per lvl
agilityAgility
16+1.6 per lvl
intelligenceIntelligence
23+3.3 per lvl
StatValue
DamageDamage
63 – 70
ArmorArmor
4.7
Movement SpeedMovement Speed
285
Attack RangeAttack Range
400

Win Rates by Rank

Patch7.41d
Public Win Rate52%446.9K matches
Pro Win Rate100%1W / 0L
Pro Bans375% of contests
RankPicksWin Rate
HeraldHerald
30.6K
52%
GuardianGuardian
81K
52%
CrusaderCrusader
97.7K
52%
ArchonArchon
92.9K
52%
LegendLegend
69.2K
52%
AncientAncient
41.5K
51%
DivineDivine
34K
51%

Faces of Shadow Shaman

Data Timeframe: Past 6 months

Innate Ability

Innate
Fowl Play
Strong Dispel
Passive

When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns.

Duration3s
Movespeed Bonus5%
Total Chickens1
Invulnerable Time1s
Damage Reduction Pct100
Levels Per Chicken6
Invuln Duration0.1s
Ally Chicken Images Take Damage Percent200
Cooldown120s

Talent Tree

+1 Ward Attack Targets
25
+250 Ether Shock Damage
+50% Serpent Wards Max HP
20
+1.5s Shackles Duration
Hex Breaks
15
+160 Serpent Wards Attack Range
+1.75 Mana Regen
10
+170 Shackles Total Damage

Abilities

Ether Shock
Ether Shock
Magical
Unit Target

Creates a cone of ethereal energy that strikes multiple enemy units.

Start Radius200
End Radius300
End Distance600
Targets3 / 5 / 7 / 9
Damage125 / 190 / 255 / 320
Cast Range600
Cast Time0.3s
Mana90 / 105 / 120 / 135
Cooldown14 / 12 / 10 / 8s
Hex
Hex
Strong Dispels Only
Unit Target

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

Movespeed100
Duration2 / 2.3 / 2.6 / 2.9s
Cast Range550
Mana130 / 150 / 170 / 190
Cooldown24 / 20 / 16 / 12s
Shackles
Shackles
MagicalStrong Dispels Only
Unit Target, Channeled

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

Tick Interval0.1s
Total Damage/Heal100 / 160 / 220 / 280
Max Duration2.4 / 3 / 3.6 / 4.2s
Heal Percentage100
Cast Range450
Channel Time2.4 / 3 / 3.6 / 4.2s
Cast Time0.3s
Mana125 / 140 / 155 / 170
Cooldown14 / 13 / 12 / 11s
Mass Serpent Ward
Mass Serpent Ward
PhysicalPierces BKB
Point Target, AOE

Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.

Ward Count10
Duration45s
Spawn Radius150
Ward Health4
Mega Ward Multiplier Damage4
Mega Ward Multiplier Health4
Mega Ward Model Scale Multiplier2
Cast Range550
Cast Time0.3s
Mana200 / 350 / 550
Cooldown110 / 105 / 100s

Aghanim's Upgrades

ShacklesScepter
Aghanim's ScepterUpgrades Shackles

Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.

UrnacondaShard
Aghanim's ShardUpgrades Urnaconda

Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.