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Sand King

Burrows to stun and slow enemies

Melee

Deliver massive AoE damage with Sand King, a slippery initiator whose Epicenter creates waves of deadly vibration. He comfortably evades counterattacks inside a blinding Sand Storm and reliably stuns foes with a quick Burrowstrike to set up easy kills.

2/3
Complexity
3/3
Initiator
2/3
Nuker
2/3
Disabler
2/3
Escape
1/3
Support

Base Stats

Sand King
Health626+0.3 / s
Mana279
AttributeBase / Growth per lvl
strengthStrength
23+2.5 per lvl
agilityAgility
19+2 per lvl
intelligenceIntelligence
17+2 per lvl
StatValue
DamageDamage
60 – 70
ArmorArmor
4.2
Movement SpeedMovement Speed
290
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41d
Public Win Rate49%125K matches
Pro Win Rate50%1W / 1L
Pro Bans00% of contests
RankPicksWin Rate
HeraldHerald
9.5K
51%
GuardianGuardian
23.6K
50%
CrusaderCrusader
26.6K
49%
ArchonArchon
25.6K
48%
LegendLegend
18.9K
47%
AncientAncient
11.8K
47%
DivineDivine
8.9K
46%

Faces of Sand King

Data Timeframe: Past 6 months

Innate Ability

Innate
Caustic Finale
MagicalDispellable
Hidden, Passive

Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.

Explode Radius400
Base Damage17
Max Health Damage2.5%
Duration4.5s

Talent Tree

35% Sand Storm Slow and Blind
25
+125 Stinger Damage
+6 Epicenter Pulses
20
-3s Burrowstrike Cooldown
+200 Burrowstrike Cast Range
15
+25 Sand Storm Damage Per Second
+100 Caustic Finale Radius
10
+12% Stinger Slow

Abilities

Burrowstrike
Burrowstrike
MagicalStrong Dispels Only
Point Target

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.

Burrow Width150
Stun Duration1.2 / 1.4 / 1.6 / 1.8s
Burrow Speed2000
Burrow Anim Time0.52s
Cast Range550 / 625 / 700 / 775
Mana100 / 110 / 120 / 130
Cooldown14 / 13 / 12 / 11s
Sand Storm
Sand Storm
Magical
No Target

Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.

Damage Tick Rate0.2
Radius475 / 550 / 625 / 700
Damage Per Second30 / 50 / 70 / 90
Fade Delay0.7s
Duration16 / 20 / 24 / 28s
Mana85
Cooldown40 / 34 / 28 / 22s
Stinger
Stinger
Physical
Point Target, AOE

Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of 125 take 40% extra damage. Applies Caustic Finale and a slow to all enemies hit.

Radius230 / 250 / 270 / 290
Inner Radius125
Inner Radius Bonus Damage Pct40
Bonus Damage50 / 75 / 100 / 125
Slow Duration5s
Movement Speed Slow10% / 12% / 14% / 16%
Cast Range200
Cast Time0.4s
Mana35 / 40 / 45 / 50
Cooldown15 / 12 / 9 / 6s
Epicenter
Epicenter
Magical
No Target

After a cast point of seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Pulses12 / 16 / 20
Damage Per Pulse60 / 70 / 80
Base Radius450
Incremental Radius13
Movement Slow-30% / -40% / -50%
Attack Slow-30 / -40 / -50
Shard Interval3s
Debuff Duration3s
Duration6s
Cast Time2s
Mana150 / 225 / 300
Cooldown120 / 110 / 100s

Aghanim's Upgrades

EpicenterScepter
Aghanim's ScepterUpgrades Epicenter

When the pulses start, 3 Stinger attack areas are created every 0.5s at random locations, each measuring 35% of the Epicenter's current radius, that apply 40% of Stinger damage to enemies hit. Shard pulses cause 1 attack(s).

EpicenterShard
Aghanim's ShardUpgrades Epicenter

Increases Epicenter damage per pulse. Every 3s causes a small single Epicenter Pulse around Sand King.