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intelligence

Rubick

Steals the spells of his enemies to use against them

Ranged

Turn teamfights around with Rubick, the Grand Magus who is always waiting for the perfect spell to steal. He excels at repositioning enemies by Snatching his enemies with Telekinesis, using their own devastating ultimates to secure glorious victories.

3/3
Complexity
2/3
Support
1/3
Nuker
1/3
Disabler

Base Stats

Rubick
Health582+0.3 / s
Mana363+0.5 / s
AttributeBase / Growth per lvl
strengthStrength
21+2 per lvl
agilityAgility
23+2.2 per lvl
intelligenceIntelligence
24+3.7 per lvl
StatValue
DamageDamage
49 – 55
ArmorArmor
4.8
Movement SpeedMovement Speed
290
Attack RangeAttack Range
550

Win Rates by Rank

Patch7.41d
Public Win Rate49%530.6K matches
Pro Win Rate75%6W / 2L
Pro Bans327% of contests
RankPicksWin Rate
HeraldHerald
18.9K
48%
GuardianGuardian
62.3K
49%
CrusaderCrusader
95.2K
49%
ArchonArchon
113K
49%
LegendLegend
101.1K
50%
AncientAncient
70.3K
50%
DivineDivine
69.7K
50%

Faces of Rubick

Data Timeframe: Past 6 months

Innate Ability

Innate
Curiosity
Hidden, Passive

Rubick gains 1 stack of Curiosity per level that grants him 1 base damage, 0.3% Buff/Debuff Duration, and 2 AOE Bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy Hero dies while Rubick has Curiosity from them and he damaged them in the last 3 seconds, he gains 1 Curiosity permanently.

Curiosity Per Spell Cast2
Curiosity Duration20s
Curiosity Per Level1
Curiosity Attack Damage1
Curiosity Modifier Amp0.3
Curiosity Aoe Bonus2
Curiosity Per Kill1
Grace Period3
Charge Radius1200
Buff/Debuff Amp0%

Talent Tree

+40% Spell Amp For Stolen Spells
25
1.5x Curiosity Bonuses
Telekinesis Landing Deals 300 Damage
20
+12% Fade Bolt Damage Reduction
-4s Fade Bolt Cooldown
15
-40% Stolen Spells Mana Cost
+200 Health
10
-2s Telekinesis Cooldown

Abilities

Telekinesis
Telekinesis
Strong Dispels Only
Unit Target

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Lift Duration0.95 / 1.2 / 1.45 / 1.7s
Stun Duration0.9 / 1.1 / 1.3 / 1.5s
Impact Radius300 / 325 / 350 / 375
Max Throw Distance375
Fall Duration0.3s
Cast Range550 / 575 / 600 / 625
Cast Time0.1s
Mana110
Cooldown22 / 19 / 16 / 13s
Fade Bolt
Fade Bolt
MagicalDispellable
Unit Target

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack and spell damage. Each jump deals less damage.

Damage85 / 165 / 245 / 325
Jump Reduction6%
Damage Reduction6% / 12% / 18% / 24%
Debuff Duration9s
Radius440
Jump Delay0.25s
Cast Range800
Cast Time0.1s
Mana110 / 125 / 140 / 155
Cooldown16 / 14 / 12 / 10s
Arcane Supremacy
Arcane Supremacy
Passive

Rubick's mastery of the arcane allows him to have a larger cast range and bonus spell amplification.

Cast Range60 / 120 / 180 / 240
Spell Amp11% / 16% / 21% / 26%
Spell Steal
Spell Steal
Pierces BKB
Unit Target

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Projectile Speed1500
Stolen Spell Cooldown Reduction10% / 20% / 30%
Duration180 / 240 / 300s
Curiosity Steal Factor1
Cast Range1000
Cast Time0.1s
Mana25
Cooldown16 / 10 / 4s

Aghanim's Upgrades

Spell StealScepter
Aghanim's ScepterUpgrades Spell Steal

Increases the number of spells that can be stolen to 2. Increases cast range, and upgrades stolen spells to their Scepter version.

Spell StealShard
Aghanim's ShardUpgrades Spell Steal

Upgrades stolen spells to their Shard version.