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Ringmaster

Directs the battle with fear and mesmerism

Ranged

Command the spotlight with Ringmaster, the ultimate circus act excelling at Controlling fights and punishing missteps. He effortlessly tames enemies with high-utility spells, cleverly ushers allies away from danger using a magical box, and always draws a crowd with his hypnotic ultimate.

2/3
Complexity
2/3
Support
2/3
Nuker
2/3
Escape
1/3
Disabler

Base Stats

Ringmaster
Health582+0.3 / s
Mana375
AttributeBase / Growth per lvl
strengthStrength
21+2.1 per lvl
agilityAgility
11+1.6 per lvl
intelligenceIntelligence
25+3 per lvl
StatValue
DamageDamage
48 – 58
ArmorArmor
2.8
Movement SpeedMovement Speed
310
Attack RangeAttack Range
575

Win Rates by Rank

Patch7.41d
Public Win Rate48%147.8K matches
Pro Win Rate44%7W / 9L
Pro Bans316% of contests
RankPicksWin Rate
HeraldHerald
5.8K
48%
GuardianGuardian
17.8K
47%
CrusaderCrusader
26.1K
48%
ArchonArchon
29.8K
47%
LegendLegend
26.9K
48%
AncientAncient
19.5K
49%
DivineDivine
22K
48%

Faces of Ringmaster

Data Timeframe: Past 6 months

Innate Ability

Innate
Dark Carnival Barker
Hidden, Passive

Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.If Ringmaster does not have a Souvenir when he dies he will be granted one.

Souvenir Collection Range925
Use Souvenir Set 11

Talent Tree

Escape Act Grants Strong Dispel and Flying
25
+150 Wheel of Wonder Radius and Range
+75/+300 Tame the Beasts Min/Max Damage
20
+1s Impalement Arts Bleed and Slow Duration
Debuff Immunity While Channeling Tame the Beasts
15
Impalement Arts Penetrates One Target
+75 Tame the Beasts Radius
10
+1 Impalement Arts Charge

Abilities

Tame the Beasts
Tame the Beasts
MagicalDispellable
Point Target, AOE, Channeled

CHANNELED - Ringmaster twirls his whip for up to second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.

Radius Start450
Radius End200
Min Damage50 / 75 / 100 / 125
Max Damage180 / 280 / 380 / 480
Crack Duration0.2s
Max Multiplier4
Min Fear Duration0.1 / 0.2 / 0.3 / 0.4s
Max Fear Duration0.6 / 0.8 / 1 / 1.2s
Cast Range700
Channel Time1s
Mana90 / 105 / 120 / 135
Cooldown16 / 14 / 12 / 10s
Escape Act
Escape Act
Dispellable
Unit Target

Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves out of the initial area.

Radius500
Duration2 / 2.4 / 2.8 / 3.2s
Bonus Movement Speed0% / 8% / 16% / 24%
Bonus Magic Resistance50% / 60% / 70% / 80%
Slow Resistance100%
Transform Time0.5s
Model Scale Time0.2s
Leap Distance250
Leap Speed1300
Leap Acceleration20000
Cast Range600
Cast Time0.4s
Mana120
Cooldown38 / 32 / 26 / 20s
Impalement Arts
Impalement Arts
MagicalDispellable
Point Target

Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.

Impact Damage20 / 35 / 50 / 65
Max Health Damage Per Second (Heroes)3% / 4% / 5% / 6%
Damage Per Second (Creeps)85 / 90 / 95 / 100
Duration4s
Movement Slow100%
Slow Duration0.5 / 0.6 / 0.7 / 0.8s
Dagger Speed1350
Dagger Width130
Dagger Vision200
Tick Interval1s
Cast Range2400
Cast Time0.3s
Max Charges3
Charge Restore Time17s
Mana50
Cooldown1s
Wheel of Wonder
Wheel of Wonder
Magical
Point Target, AOE

Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%.Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.

Minimum Range700
Radius500
Projectile Speed1200
Trap Duration4s
Timer Duration2.5 / 2.75 / 3s
Face Duration0.5s
Aura Tick Interval0.5s
Aura Damage Per Second50 / 75 / 100
Aura Slow-50
Explosion Damage300 / 450 / 600
Vision Radius400
Tick Rate0.25
Vision Cone0.08715
Knockback Radius100
Knockback Duration0.35s
Knockback Distance100
Knockback Height100
Cast Range1400
Cast Time0.2s
Mana150 / 225 / 300
Cooldown90 / 80 / 70s
Funhouse Mirror
Funhouse Mirror
Hidden, No Target

Use: Proportion DistortionCreates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 100% and takes 300% damage.

Images Count1
Illusion Duration18s
Images Do Damage Percent Melee-67
Images Take Damage Percent200
Invuln Duration0.2s
Vision Radius1000
Num Scale Sets3
Model Scale Animate Time0.05s
Illusion Model Scale 350
Health Bar Offset 1180
Health Bar Offset 2220
Health Bar Offset 3280
Max Charges99
Cooldown3s
Strongman Tonic
Strongman Tonic
Dispellable
Hidden, Unit Target

Use: Forcefully ImbibeTemporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.

Projectile Speed1400
Strength Bonus Base5
Strength Bonus Per Level1
Model Scale30
Model Scale Animate Time0.1s
Duration8s
Effect Strength Max Duration4s
Cast Range750
Max Charges99
Cooldown3s
Whoopee Cushion
Whoopee Cushion
Hidden, No Target

Use: WhoopsiePropels your hero forward 400 units. Leaves a 250 radius stink cloud behind for 3 seconds that slows enemies by -30%.

Leap Distance400
Leap Speed1300
Leap Acceleration10000
Fart Cloud Duration3s
Fart Cloud Slow-30
Fart Cloud Aura Linger Duration1s
Fart Cloud Radius250
Max Charges99
Cooldown3s
Unicycle
Unicycle
Hidden, No Target

Use: Saddle UpSummons a speedy unicycle to ride around on for 10 seconds. 1.5s after mounting the unicycle, taking damage from enemy hero sources greater than 20 dismounts the rider. Crashing into trees destroys them and slows the unicycle. Attacking, using channeled abilities, or crashing into units and other obstacles also dismounts the rider.

Mount Cast Point0.5
Mount Duration10s
Tree Impact Speed Divisor4
Max Speed750
Acceleration350
Turn Rate Min90
Turn Rate Max130
Impact Radius75
Knockback Distance50
Damage Grace Period1.5
Damage Threshold20
Cast Time0.5s
Max Charges99
Cooldown3s

Aghanim's Upgrades

Escape ActScepter
Aghanim's ScepterUpgrades Escape Act

Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies around it take damage.

SpotlightShard
Aghanim's ShardUpgrades Spotlight

Ringmaster shines 3 spotlights that sweep over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.