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Enigma

Traps and damages enemies in a black hole

Ranged

Change the fate of the entire game with Enigma, a jungle-capable initiator packing the ultimate crowd control: the ability to summon a black hole. With a squad of multiplying eidolons at his side, he can easily push lanes and farm fast to grab a quick Blink Dagger.

2/3
Complexity
2/3
Disabler
2/3
Pusher
2/3
Initiator

Base Stats

Enigma
Health582+0.3 / s
Mana303+0.5 / s
AttributeBase / Growth per lvl
strengthStrength
21+2.5 per lvl
agilityAgility
14+1 per lvl
intelligenceIntelligence
19+3.6 per lvl
StatValue
DamageDamage
56 – 62
ArmorArmor
3.3
Movement SpeedMovement Speed
280
Attack RangeAttack Range
500

Win Rates by Rank

Patch7.41d
Public Win Rate50%109.4K matches
Pro Win Rate40%4W / 6L
Pro Bans844% of contests
RankPicksWin Rate
HeraldHerald
8.3K
49%
GuardianGuardian
21.5K
48%
CrusaderCrusader
24.6K
49%
ArchonArchon
21.5K
50%
LegendLegend
15.4K
51%
AncientAncient
9.1K
53%
DivineDivine
8.9K
54%

Faces of Enigma

Data Timeframe: Past 6 months

Innate Ability

Innate
Event Horizon
Hidden, Passive

Units in a 600 radius moving away from Enigma have a movespeed penalty.

Radius600
Movement Slow5%
Vision Cone0.08715

Talent Tree

+4 Demonic Summoning Eidolons
25
+4 Malefice Instances
+40 Eidolon Damage
20
+200 Midnight Pulse Radius
+100 Event Horizon Radius
15
+250 Health
+50 Black Hole Damage Per Second
10
+10 Eidolon Attack Speed

Abilities

Malefice
Malefice
MagicalDispellable
Unit Target

Focuses Enigma's power on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

Tick Rate2
Stun Duration0.3 / 0.5 / 0.7 / 0.9s
Damage Per Instance55 / 70 / 85 / 100
Instances3s
Cast Range450 / 500 / 550 / 600
Cast Time0.3s
Mana100 / 110 / 120 / 130
Cooldown20 / 18 / 16 / 14s
Demonic Summoning
Demonic Summoning
Physical
Point Target

Summons three fragments of Enigma himself at the cost of health. The eidolons health is increased by 3% of Enigma's current health. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

Spawn Count3
Attacks To Multiply6
Eidolon Hp180 / 200 / 220 / 240
Life Extension2
Eidolon Damage16 / 28 / 40 / 52
Eidolon Damage Spread4
Eidelon Base Movespeed280 / 310 / 340 / 370
Creep Max Level4
Eidolon Magic Resistance30% / 40% / 50% / 60%
Eidolon Attack Range425 / 450 / 475 / 500
Allied Damage Pct45
Self Modelscale-40
Spawn Offset100
Current Health Pct3
Eidolon Xp Bounty10
Eidolon Gold Bounty Min17
Eidolon Gold Bounty Max20
Non Splitting Bounty Reduction50
Damage Threshold375
Damage Reset Interval7s
Cast Range400
Duration40s
Cast Time0.3s
Mana70 / 80 / 90 / 100
Cooldown45 / 40 / 35 / 30s
Midnight Pulse
Midnight Pulse
MagicalPierces BKB
Point Target, AOE

Steeps an area in dark resonance, dealing 5 + a percentage of the enemies current HP as damage.

Radius600
Base Damage5 / 10 / 15 / 20
Current Health As Damage4% / 6% / 8% / 10%
Duration9 / 10 / 11 / 12s
Tick Rate0.5
Cast Range700
Cast Time0.1s
Mana65 / 90 / 115 / 140
Cooldown40 / 35 / 30 / 25s
Black Hole
Black Hole
PurePierces BKB
Point Target, AOE, Channeled

CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

Damage Per Second100 / 150 / 200
Radius420
Pull Speed30
Tick Rate0.1
Duration4s
Vision Radius800
Pull Rotate Speed0.25
Animation Rate0.2
Cast Range275
Channel Time4s
Cast Time0.3s
Mana300 / 400 / 500
Cooldown180 / 170 / 160s

Aghanim's Upgrades

Black HoleScepter
Aghanim's ScepterUpgrades Black Hole

Black Hole deals additional damage equivalent to 4% of the unit's Max Health per second and does a non-interrupting pull towards it in a 1000 AoE. Pulls at a rate of 175.

MaleficeShard
Aghanim's ShardUpgrades Malefice

Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.