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agility

Ember Spirit

Rapidly strikes and chains his foes

Melee

Dance through teamfights with Ember Spirit, a Swift and elusive core who dodges damage while striking foes in rapid succession. Lock down targets with burning chains, then easily escape or dive back in by zipping to his strategically placed exploding remnants.

2/3
Complexity
3/3
Escape
2/3
Carry
1/3
Nuker
1/3
Disabler
1/3
Initiator

Base Stats

Ember Spirit
Health582+0.5 / s
Mana315
AttributeBase / Growth per lvl
strengthStrength
21+2.5 per lvl
agilityAgility
22+3.2 per lvl
intelligenceIntelligence
20+2.2 per lvl
StatValue
DamageDamage
52 – 56
ArmorArmor
3.7
Movement SpeedMovement Speed
300
Attack RangeAttack Range
150

Win Rates by Rank

Patch7.41d
Public Win Rate49%177.3K matches
Pro Win Rate52%13W / 12L
Pro Bans2146% of contests
RankPicksWin Rate
HeraldHerald
7K
46%
GuardianGuardian
20.8K
46%
CrusaderCrusader
29.5K
47%
ArchonArchon
35.4K
49%
LegendLegend
32.9K
50%
AncientAncient
24.6K
50%
DivineDivine
27.1K
51%

Faces of Ember Spirit

Data Timeframe: Past 6 months

Innate Ability

Innate
Immolation
MagicalDispellable
Passive

Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.

Radius200
Tick Interval0.2s
Damage Per Second10

Talent Tree

-12s Remnant Charge Restore Time
25
2 Sleight of Fist Charges
+50 Searing Chains Damage
20
+50 Sleight of Fist Hero Damage
+0.8s Searing Chains Duration
15
+100% Flame Guard Damage Per Second
+165 Flame Guard Barrier Amount
10
+12 Damage

Abilities

Searing Chains
Searing Chains
MagicalDispellable
No Target

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Duration1.25 / 1.75 / 2.25 / 2.75s
Radius400
Damage Per Second100
Tick Interval0.5s
Unit Count2
Cast Range400
Mana80 / 90 / 100 / 110
Cooldown13 / 12 / 11 / 10s
Sleight of Fist
Sleight of Fist
PhysicalPierces BKB
Point Target, AOE

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

Radius250 / 350 / 450 / 550
Bonus Hero Damage40 / 80 / 120 / 160
Attack Interval0.25s
Cast Range650
Charge Restore Time13 / 11 / 9 / 7s
Mana75
Cooldown13 / 11 / 9 / 7s
Flame Guard
Flame Guard
MagicalDispellable
No Target

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

Duration12 / 14 / 16 / 18s
Passive Radius150
Tick Interval0.2s
Damage Per Second20 / 30 / 40 / 50
Linger Duration0.5s
Radius500
Percentage Absorbed70%
Magic Barrier60 / 140 / 220 / 300
Cast Range400
Mana65 / 80 / 95 / 110
Cooldown32s
Activate Fire Remnant
Activate Fire Remnant
Magical
Point Target

Select the Fire Remnant to arrive at.

Speed Multiplier250
Max Charges3
Charge Restore Time35s
Damage100 / 200 / 300
Radius450
Speed1300
Cast Range99999
Cast Time0.2s
Mana100 / 125 / 150
Fire Remnant
Fire Remnant
Magical
Point Target

Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.

Speed Multiplier250
Damage100 / 200 / 300
Radius450
Duration45s
Cast Range1400
Max Charges3
Charge Restore Time35s
Cooldown0.5s

Aghanim's Upgrades

Fire RemnantScepter
Aghanim's ScepterUpgrades Fire Remnant

Increases cast range, initial remnant speed, and maximum charges.

Fire RemnantShard
Aghanim's ShardUpgrades Fire Remnant

If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished. Additionally, when Ember Spirit dies a Fire Remnant is spawned at his location.